![]() ![]() Each of the factions has a starting Temple (which is completely safe) at the end of one spoke. The answer that we came up with was to add more structure to the 3-Faction world, “the Infected.” We separate the three factions into geographically-dispersed zones in a hub-and-spoke model. We had to find a way to bridge the player into these systems without dropping them into “the deep end of the pool,” meaning the PvP worlds that will, by definition, be filled with more experienced players. Since a lot of these activities are competitive, that means the systems require the involvement of other players. Todd Coleman: It was a bit of a challenge to get the third chapter of the new player experience working, actually, because this is the point in the learning curve where we really needed to start to introduce the players to the territory conquest game - capturing outposts, forts, keeps and castles and earning the favor of the gods. Is this update the final chapter that completes the new player tutorial system? If so, could you explain how it wraps up the tutorial experience and prepares players for “the real game”?Ĭo-Founder and Creative Director J. At the time, you had described it as the first two chapters of a three-chapter system. It wasn’t that long ago that we saw the new player tutorial introduced in Crowfall with the beta release. Now we don’t! Once again the whole upgrade process just feels very intuitive and rewarding. We always had a concern about how low-level, high-quality characters would continue to progress and how to message that to the players. This also allowed us to add an additional five levels beyond our previous max of 30, and leverage more of the world content in many ways. We made sure it is easy to understand to ensure players are motivated to participate in the system. (So if you are 30, clicking a new vessel unlocks the ability for the player to get to 31.) The smooth part is each vessel quality upgrade requires the previous vessel quality to be at max level, (i.e., an uncommon quality vessel grants max potential level 32, and a rare quality vessel requires 32.). Clicking the inventory item not only adds all the stats of the higher quality vessel to your character but also unlocks another max level for the player to progress through. We simplified the whole process mechanically, by simply having the player click an inventory item (the upgraded player character vessel). ![]() This led to some players not using the system at all, and those that did, tended to skip entire qualities of rarity completely. Then on top of all that, you’d have to fully re-level that character. ![]() ![]() Not only was it difficult to figure out how to acquire a higher quality vessel and navigate some challenging user interfaces, it also forced the players to go back to level 1 and replay the new player tutorial. (It is one of the unique things about Crowfall’s character progression.) The downside was the system was very confusing unless you actually knew how to do it. Can you describe how this system is different from what players have experienced so far?ĭesign Director Thomas Blair: Increasing the quality of your characters via the crafting system has long been part of Crowfall. So one of the features I’m most looking forward to in 6.400 is the update to leveling. I understand it, but I do get tired of it. Leveling up over and over has always been one the sticking points for me during any game’s early access periods. MassivelyOP: Since the New Year, players have been excitedly expecting the first update of 2021. Todd Coleman, Design Director Thomas Blair, and Principal Designer Rhea Shelley to dig in deeper on what players can expect from this update – and what’s still to come in what we’re hoping will be Crowfall’s big launch year! This week has brought another massive update to Kickstarted MMORPG Crowfall: ArtCraft describes Update 6.400 aka Transformation as a “major balance pass of combat, attributes and loot across every world and ruleset.” It offers players a new attribute system, updates to leveling and the level cap, performance improvements, new talents and powers, the last leg of the new player experience, Crowpedia integration, the new lobby UI, and gobs more.Īhead of the launch, we chatted with Creative Director J. ![]()
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